Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 237, 24, 6, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ShowTextAttributes(["youki_fc1", 0, 0, 2])
    ShowText(["\\n<Youki>You're crossing the wastes?\nThat takes some guts! Feel free to rest here!"])
    FadeoutScreen([])
    PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
    Wait([150])
    RecoverAll([0, 0])
    FadeinScreen([])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ShowTextAttributes(["kooni_fc1", 2, 0, 2])
    ShowText(["\\n<Oni>You're crossing these hills?\nThere's nothing worth seeing in the desert on the other side, you know..."])
    ShowTextAttributes(["kooni_fc1", 2, 0, 2])
    ShowText(["\\n<Oni>There are weird monsters roaming around the ruins, and I certainly wouldn't want to go anywhere near Tartarus."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["41"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>Weird monsters AND Tartarus?\nSounds like a lot worth seeing to me."])
    ExitEventProcessing([])
    Label(["286"])
    ShowTextAttributes(["witchs_fc1", 0, 0, 2])
    ShowText(["\\n<Witch>Lots of interesting things..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([26, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([215, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([105, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
